TTWOTake-Two Interactive Software, Inc. demonstrates strong thematic alignment with the gaming industry's growth, supported by a generally positive fundamental outlook. However, current technical indicators suggest a period of caution or consolidation is warranted.
Thematic tailwinds for Take-Two Interactive are robust, driven by continued expansion of the video game market, strong intellectual property (IP) portfolios, and evolving engagement models.
Take-Two's financial performance is characterized by significant investments, leading to recent net losses, but also substantial revenue generation. The balance sheet shows considerable debt, requiring careful management.
Take-Two Interactive's stock is trading below key moving averages and shows weak momentum, indicating a potential bearish short-term trend. Support levels need to be watched closely.
| Factor | Score |
|---|---|
| Video Game Market Growth | 90 |
| Intellectual Property (IP) Strength | 95 |
| Digital Distribution & Live Services | 85 |
| Mobile Gaming Expansion | 75 |
| Esports & Competitive Gaming | 70 |
| Factor | Score |
|---|---|
| Valuation | 40 |
| Profitability | 15 |
| Growth | 80 |
| Balance Sheet Health | 30 |
| Cash Flow | 10 |
| Factor | Score |
|---|---|
| Trend Analysis | 30 |
| Momentum | 40 |
| Volume Confirmation | 60 |
| Support & Resistance | 70 |
| Short-term Indicators | 45 |
Positive EPS Surprises
The company has exceeded EPS estimates in the last three reported quarters (Q2 2025, Q1 2025, Q4 2024) with surprises of -0.71%, 26.63%, and 59.11% respectively. This indicates a consistent ability to outperform analyst expectations.
Improving Net Margin
The net margin has improved significantly from -21.0% in Q1 2023 to -70.0% in Q1 2024 and further to -79.5% in Q1 2025. While still negative, the trend shows a substantial reduction in losses relative to revenue, suggesting potential for future profitability.
Negative Earnings and High P/S Ratio
The company has consistently reported negative EPS TTM (-$25.57) and a negative net income TTM (-$4.216 billion). Despite this, the Price-to-Sales (P/S) ratio TTM is 9.6, indicating the market is valuing revenue highly relative to its unprofitable status, which can be a risk if sales do not translate into profits.
Consistent Net Losses
The company has experienced significant net losses for the reported periods (2023, 2024, and Q1 2025 annualizes to a large loss). The net margin for Q1 2025 was a substantial -79.5%, highlighting ongoing challenges in converting revenue into profit.
August 2025
8
Next Earnings Date
H: $0.30
A: $0.26
L: $0.20
H: 1.38B
A: 1.31B
L: 1.25B
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, the company publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, it offers Kerbal Space Program; free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille, Game of Thrones: Legends, Golf Rival, Harry Potter: Puzzles & Spells, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, Toon Blast, Top Eleven, Top Troops, Toy Blast, Two Dots, Words With Friends, and Zynga Poker; and hyper-casual mobile titles, including Color Block Jam, Fill the Fridge!, Parking Jam 3D, Power Slap, Pull the Pin, Screw Jam, Twisted Tangle, and Tangled Snakes. The company's products are designed for console gaming systems; and mobiles comprising smartphones, tablets, and personal computers. It provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
247.53 USD
The 39 analysts offering 1 year price forecasts for TTWO have a max estimate of 275.00 and a min estimate of 144.11.